— GAME ENGINE
Unreal Engine 4
— TEAM
Banana Crunch (16 members)
— DEVELOPMENT TIME
9 months (Feb ~ Oct 2020)
Shards of Hope is a 2.5D Metroidvania with a color-based combat system.
The player must choose from a series of different weapons, each with its own different gameplay, while avoiding the enemies' bullet hell attacks to find an opening and strike them down.
As the players defeat enemies, they’ll be able to obtain Skills. Each of the Skills has different uses, so they can customize their own playstyle.
You can dowload the the game from itch.io
I developed this game as I studied U-tad's Game Design Master.
Along with other 4 designers, I took part in the design, documentation and iterative development of the different mechanics and features.
It's important to note that we only worked physically on this project for 2 months.
Due to the COVID-19 we worked remotely for 7 months, which gave us a whole new challenge to face.
Worked on the design, implementation and iteration of the combat system
(3 min read)
(4 min read)
Implementation of the different animations using UE4's Animation Blueprint systems
While working on Shards of Hope we encountered many obstacles.
However, we managed to find solutions that greatly helped me grow.
When designing any mechanic or system, it’s not enough to just write some documentation.
You have to convince your team that the ideas work.
And the best way to prove something when making a game is with gameplay.
And the best way to prove something when making a game is with gameplay.
Finding out which designs were fitting for the game and which ones only worked on paper by making quick prototypes greatly helped me during development.
Many of the communication problems we had during
development weren't easy to deal with.
Knowing how to treat every person on a group can be a tough task.
Learning the importance of making sure everyone feels listened to and part of the team are the results of some of the mistakes we made along the way.
Although we went through some hardships I'm really glad I improved such an essential skill.
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